Developer and contact
Warden Lords is developed and published by Yury Volokitin under his own publishing brand, UmnoAI. “We” and “the developer” on this page mean Yury Volokitin.
Contact: [email protected]. About the developer and the UmnoAI brand.
Scope
This policy describes the Windows desktop version of Warden Lords, including local play, optional local-network multiplayer and support correspondence. The game does not require a developer-operated account.
Local play and saved information
Campaigns, player-chosen names, preferences and saved games are stored on your computer. Imported or exported saves are read or written at the location you select. The game does not provide a developer-hosted cloud-save service. Your operating system or backup tools may retain their own copies.
Local-network multiplayer and chat
Network play connects directly to a player-hosted game. Discovery and connections use network addresses, your chosen nickname, a randomly generated installation identifier and session identifiers. These identify participants and restore their seats after reconnecting. Your nickname and last entered host address are remembered locally.
The host and connected players exchange lobby details, game state, player actions and messages you send in the in-game text chat. Room discovery information is advertised on the local network. Names and player-seat identifiers may remain in participants’ saved games. The game keeps a limited recent chat history in session memory, not a developer-operated chat archive.
Other participants can read, copy or record messages and retain their own saves. Deleting your local data cannot delete their copies. Use a nickname, avoid sharing private information and play on a trusted local network. There is no public Internet matchmaking service.
Local diagnostics
Errors may be written to local log files, including errors.log. Logs contain timestamps, game and operating-system versions, error details and stack traces; error messages may contain file paths. These logs are not automatically uploaded. If you choose to send a log or save to support, review it first and remove information you do not want to share.
Advertising and analytics
The game has no advertising, behavioural tracking, analytics service or automatic error-report uploads to the developer. LAN game data travels between the participating computers rather than through a developer-operated server. This does not describe the separate services of Microsoft, your email provider or this website.
When you contact support
We receive your email address, message and any attachments you choose to send. We use them to reply, diagnose problems and handle privacy requests. Our email provider processes this correspondence. Do not send passwords or payment-card information.
We keep correspondence while it is needed to resolve your request and for relevant follow-up or legal obligations. You can ask about or request deletion of that correspondence at [email protected]. We do not sell support correspondence or use it for advertising.
Purposes, choices and retention
Local data supports your requested gameplay and preferences. Optional LAN data enables the match you choose to join. Support information is used to handle your request and for our legitimate interests in troubleshooting and maintaining the game; legal obligations may require some records to be retained.
You can play solo or on a shared PC without joining a network session, change your network nickname and leave a session. Saves can be managed in the game. Local settings and logs remain until replaced or removed. Exported files, backups and copies held by other players are separate. Before resetting app data or reinstalling, back up any saves you want to keep.
Your privacy requests
Contact [email protected] to request access, correction or deletion of information we hold. Depending on your location, you may also have rights to restrict or object to processing, obtain a portable copy, withdraw consent where processing relies on consent, or complain to your data-protection authority. We may need enough information to locate a record and verify the request. We cannot retrieve or erase local files that have never been sent to us.
Microsoft and other service providers
Microsoft handles Store purchases, downloads, account and Windows services under the Microsoft Privacy Statement. We do not receive your payment-card details. Email and website-hosting providers process the information needed to deliver those services and may process it outside your country under their applicable data-protection terms.
Children and security
Offline play does not ask for an email address or date of birth. Avoid using real contact details in names or chat. A parent or guardian can contact [email protected] about information a child has sent us. Protect your computer and store account; do not expose a LAN session to an untrusted network.
This website and changes
The standalone Warden Lords pages do not load advertising or analytics scripts. Hosting and security services may process your IP address, requested URL, browser and request time to serve the page. The shared homepage has separate optional-cookie controls: see the Website Privacy Policy. Opening this page does not upload a game save.
We update this policy if data practices change. The date on this page identifies the current version.